Why we are closing our old BetterNow branded platforms and what it means for the future of BetterNow


"Should we turn on teams for this campaign?"
It's one of the questions we hear most often from charities planning a peer-to-peer campaign, and the honest answer is: it depends on the campaign. Teams fit some campaigns brilliantly. On others they add setup work and friction without bringing much back.
So consider this a decision guide. Four situations where teams earn their keep, the cases where you're better off without them, and five setup choices that decide whether your teams actually deliver. But first, briefly, what teams are for.
Teams are a recruitment engine; the leaderboard is a side effect. We've made the full argument in team captains do the recruitment your charity can't, so here is just the maths.
Everything in P2P comes back to one equation: total raised = number of fundraisers × average raised per fundraiser (plus self-donations). A platform can help with the average. The number of fundraisers is the lever only you can pull, and it's the hardest one.
Teams pull it for you.
On BetterNow, the average fundraising team has 7.8 members. That means every team captain you recruit brings roughly seven other fundraisers with them, people you would never have reached yourself, because they join for their captain, and only secondarily for your cause. Recruit 100 captains and you don't have 100 fundraisers. You have close to 780.
Teams are the cheapest fundraiser acquisition channel a charity has access to. Certainly cheaper than ads.
The scale this can reach is real. At Roparun, the Dutch non-stop relay to Rotterdam, the team is the entire fundraising unit: 205 teams raised €4.7 million in 2025, roughly €22,900 per team. Or take Tour de Taxa, where the Danish taxi industry cycles to Paris for Julemærkefonden: the 2026 edition is organised as regional teams, and the leading team, 14 riders from southern Denmark, has already raised close to DKK 69,000 with months still to go before the start. One captain, fourteen networks.
Two honest caveats, because the sector often oversells this. First, the often-quoted figure that teams account for 93 cents of every dollar on walk campaigns comes from Blackbaud's 2019 benchmark, a US vendor figure, so treat it as directional. (Yes, we're a vendor too, and yes, the 7.8 above is our own number. Apply the same scepticism to us; we'd respect you for it.) Second, there is no solid evidence that an individual fundraiser raises more just by being on a team. The value of teams is that you get more fundraisers, and that captains keep their teammates active. Recruitment, in other words.
Teams are worth the setup effort in four situations:
And when should you skip teams? Really only when the campaign is too short for them to compound, or when you have no capacity to support captains at all (more on that below). One mistake we see often is treating teams as an event-only feature. They work on birthday campaigns, in-memory pages and ambassador programmes too. And schools are the most overlooked opportunity of all: a class or a year group is a ready-made, high-trust team with a teacher as captain.
Here's the mental shift: when teams are on, your recruitment job changes. Stop recruiting fundraisers one by one and start recruiting captains, then make it effortless for each captain to bring their seven.
Five things make the difference.
And the one mistake that undoes all five: leaving captains to figure recruitment out alone. A captain is a volunteer doing your hardest job for free. Give them a short guide, a nudge halfway through, and a thank-you that matches what they actually did for you.
Turn on teams whenever a real-world group already exists around your campaign (workplaces, schools, clubs, communities), whenever the campaign runs long enough for teams to compound, and especially when the cause is one people hesitate to champion alone. Then spend your energy on captains: make starting a team obvious, make inviting teammates a one-click moment, and recognise the recruiting, because recruitment is the whole point.
Get that right and every captain you win brings seven fundraisers with them. That's the closest thing to compound interest our field has, and one more way to make the world a little more generous.